Berikut Untuk Source Codenya dengan mengunakan basic4GL
glMatrixMode(gl_Projection)
glPushMatrix()
glLoadIdentity()
glOrtho(0,WindowWidth(),WindowHeight(),0,-1,1)
glMatrixMode(gl_ModelView)
glPushMatrix()
glLoadIdentity()
glDisable(gl_depth_test)
dim Angle#
dim Radius#
dim CircleX#
dim CircleY#
dim X#
dim Y#
CircleX#=300
CircleY#=250
Radius#=100
for Angle# = 1 to 380
X# = CircleX# + CosD(Angle#) * Radius#
Y# = CircleY# + SinD(Angle#) * Radius#
glBegin(GL_POINTS)
glVertex2f(X#, Y#)
glEnd()
next
SwapBuffers()
code lingkara dengan basic4gl : Disini
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